At its core, I have started this blog to edify others and myself on various concepts of game development. It has been my experience that whenever I am doing research on a development related topic, I always stumble across closely related information I would like to delve into further. However, due to lack of time, I never get around to doing so. Therefore, I propose that this blog be a placeholder for those topics.
The second focus of this blog is to regale with stories of failures in design, poor planning and the general “what not to do in game development” stories I have been, and shall be faced with, on the road to a victorious acquisition of a seat in one (any) of the many game development studios in the world.
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